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SI3D
1995
ACM
15 years 9 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny
DCC
1995
IEEE
15 years 9 months ago
Constrained-Storage Vector Quantization with a Universal Codebook
— Many image compression techniques require the quantization of multiple vector sources with significantly different distributions. With vector quantization (VQ), these sources ...
Sangeeta Ramakrishnan, Kenneth Rose, Allen Gersho
DCC
1995
IEEE
15 years 9 months ago
Accelerating Fractal Image Compression by Multi-Dimensional Nearest Neighbor Search
: In fractal image compression the encoding step is computationally expensive. A large number of sequential searches through a list of domains (portions of the image) are carried o...
Dietmar Saupe
SIGGRAPH
1995
ACM
15 years 9 months ago
Polygonization of non-manifold implicit surfaces
A method is presented to broaden implicit surface modeling. The implicit surfaces usually employed in computer graphics are two dimensional manifolds because they are defined by r...
Jules Bloomenthal, Keith Ferguson
Computer Graphics
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