246
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SI3D
15 years 9 months ago
1995 ACM
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
193
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SI3D
15 years 9 months ago
1995 ACM
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
186
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SI3D
15 years 9 months ago
1995 ACM
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
170
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SI3D
15 years 9 months ago
1995 ACM
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
170
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SI3D
15 years 9 months ago
1995 ACM
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
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