216
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SI3D
15 years 8 months ago
1995 ACM
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
178
Voted
SI3D
15 years 8 months ago
1995 ACM
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
167
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SI3D
15 years 8 months ago
1995 ACM
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
149
Voted
SI3D
15 years 8 months ago
1995 ACM
This paper describes VOL2, an interactive general-purpose volume renderer based on ray casting and implemented on Pixel-Planes 5, a distributed-memory, message-passing multicomput...
149
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SI3D
15 years 8 months ago
1995 ACM
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
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