179
click to vote
SI3D
15 years 4 months ago
1995 ACM
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
131
Voted
SI3D
15 years 4 months ago
1995 ACM
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
128
Voted
SI3D
15 years 4 months ago
1995 ACM
In this paper, a method of encapsulating camera tasks into well defined units called “camera modules” is described. Through this encapsulation, camera modules can be programm...
111
Voted
SI3D
15 years 4 months ago
1995 ACM
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
110
click to vote
SI3D
15 years 4 months ago
1995 ACM
This paper describes VOL2, an interactive general-purpose volume renderer based on ray casting and implemented on Pixel-Planes 5, a distributed-memory, message-passing multicomput...
|