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GI
2004
Springer
15 years 3 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
GI
2004
Springer
15 years 3 months ago
Location-aware In-Network Monitoring in Wireless Sensor Networks
: This paper presents a data-centric and location-aware procedure to perform in-network evaluation of queries in sensor networks. The algorithm is a hybrid of geographic hash table...
Volker Turau, Christoph Weyer
GI
2004
Springer
15 years 3 months ago
Integrating an Agile Process in a Model Driven Architecture
The model driven development is an interested area among software engineers as well as the agile development. In fact, combining model driven and agile practices is an interesting ...
Paloma Cáceres, Francisco Díaz, Espe...
GI
2004
Springer
15 years 3 months ago
A Low-Cost Solution for Frequent Symmetric Key Exchange in Ad-hoc Networks
: Next to authentication, secure key exchange is considered the most critical and complex issue regarding ad-hoc network security. We present a low-cost, (i.e. low hardware-complex...
Markus Volkmer, Sebastian Wallner
GI
2004
Springer
15 years 3 months ago
Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction
: We present our idea of solving parts of the vision task with an organic computing approach. We have designed a multiagent system (MAS) of many different modules working on differ...
Maximilian Krüger, Achim Schäfer, Andrea...
Theoretical Computer Science
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