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GI
2004
Springer
15 years 2 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
GI
2004
Springer
15 years 2 months ago
Integrating an Agile Process in a Model Driven Architecture
The model driven development is an interested area among software engineers as well as the agile development. In fact, combining model driven and agile practices is an interesting ...
Paloma Cáceres, Francisco Díaz, Espe...
GI
2004
Springer
15 years 2 months ago
Communicating Agents Architecture with Applications in Multimodal Human Computer Interaction
: We present our idea of solving parts of the vision task with an organic computing approach. We have designed a multiagent system (MAS) of many different modules working on differ...
Maximilian Krüger, Achim Schäfer, Andrea...
GI
2004
Springer
15 years 2 months ago
Location-aware In-Network Monitoring in Wireless Sensor Networks
: This paper presents a data-centric and location-aware procedure to perform in-network evaluation of queries in sensor networks. The algorithm is a hybrid of geographic hash table...
Volker Turau, Christoph Weyer
GI
2004
Springer
15 years 2 months ago
Distributed Job Scheduling in a Peer-to-Peer Video Recording System
: Since the advent of Gnutella, Peer-to-Peer (P2P) protocols have matured towards a fundamental design element for large-scale, self-organising distributed systems. Many research e...
Curt Cramer, Kendy Kutzner, Thomas Fuhrmann
Theoretical Computer Science
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