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96
Voted
EDUTAINMENT
2009
Springer
15 years 7 months ago
Pushdown Automata Simulator
Mohamed Hamada
89
Voted
EDUTAINMENT
2009
Springer
15 years 7 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
109
Voted
EDUTAINMENT
2009
Springer
15 years 7 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
EDUTAINMENT
2009
Springer
15 years 7 months ago
Music-Making and Musical Comprehension with Robotic Building Blocks
Being able to express oneself musically and experiment with music composition is traditionally determined by one’s ability to play an actual instrument with a certain degree of c...
Niels Kristian Bærendsen, Carsten Jessen, Ja...
80
Voted
EDUTAINMENT
2009
Springer
15 years 7 months ago
AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers
Designing intelligent products, systems and related services require the designers to be able to integrate technology in their designs. Among other skills, programming is the key f...
Sjriek Alers, Jun Hu
Machine Learning
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