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180
Voted
SIGGRAPH
1994
ACM
15 years 6 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
140
Voted
DCC
1994
IEEE
15 years 6 months ago
Explicit Bit Minimization for Motion-Compensated Video Coding
abstract Dzung T. Hoang Philip M. Longy Je rey Scott Vitterz Department of Computer Science Duke University Box 90129 Durham, NC 27708 0129 We compare methods for choosing motion ...
Dzung T. Hoang, Philip M. Long, Jeffrey Scott Vitt...
137
Voted
SIGGRAPH
1994
ACM
15 years 6 months ago
A generalized de Casteljau approach to 3D free-form deformation
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
Yu-Kuang Chang, Alyn P. Rockwood
137
Voted
SIGGRAPH
1994
ACM
15 years 6 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
SIGGRAPH
1994
ACM
15 years 6 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
Computer Graphics
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