164
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SIGGRAPH
15 years 4 months ago
1994 ACM
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
131
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DCC
15 years 4 months ago
1994 IEEE
abstract Dzung T. Hoang Philip M. Longy Je rey Scott Vitterz Department of Computer Science Duke University Box 90129 Durham, NC 27708 0129 We compare methods for choosing motion ...
125
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SIGGRAPH
15 years 4 months ago
1994 ACM
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
122
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SIGGRAPH
15 years 4 months ago
1994 ACM
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
119
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SIGGRAPH
15 years 4 months ago
1994 ACM
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
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