208
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SIGGRAPH
15 years 9 months ago
1994 ACM
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
167
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SIGGRAPH
15 years 9 months ago
1994 ACM
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
164
Voted
SIGGRAPH
15 years 9 months ago
1994 ACM
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
161
Voted
SIGGRAPH
15 years 9 months ago
1994 ACM
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
160
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SIGGRAPH
15 years 9 months ago
1994 ACM
This paper derives a model of diffuse and specular illumination in arbitrarily large dimensions, based on a few characteristics of material and light in 3-space. It then describes...
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