Sciweavers

SIGGRAPH
1994
ACM
15 years 4 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
125
Voted
SIGGRAPH
1994
ACM
15 years 4 months ago
Evolving virtual creatures
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
Karl Sims
122
Voted
SIGGRAPH
1994
ACM
15 years 4 months ago
A generalized de Casteljau approach to 3D free-form deformation
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
Yu-Kuang Chang, Alyn P. Rockwood
SIGGRAPH
1994
ACM
15 years 4 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
SIGGRAPH
1994
ACM
15 years 4 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
Computer Graphics
Top of PageReset Settings