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SIGGRAPH
1994
ACM
15 years 7 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
SIGGRAPH
1994
ACM
15 years 7 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
144
Voted
SIGGRAPH
1994
ACM
15 years 7 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
SIGGRAPH
1994
ACM
15 years 7 months ago
Evolving virtual creatures
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
Karl Sims
SIGGRAPH
1994
ACM
15 years 7 months ago
A clustering algorithm for radiosity in complex environments
We present an approach for accelerating hierarchical radiosity by clustering objects. Previous approaches constructed effective hierarchies by subdividing surfaces, but could not ...
Brian E. Smits, James Arvo, Donald P. Greenberg
Computer Graphics
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