164
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SIGGRAPH
15 years 4 months ago
1994 ACM
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
125
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SIGGRAPH
15 years 4 months ago
1994 ACM
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
122
Voted
SIGGRAPH
15 years 4 months ago
1994 ACM
This paper briefly presents an efficient and intuitive 3D freeform deformation approach based on iterative affine transformations, a generalized de Casteljau algorithm, whereby th...
119
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SIGGRAPH
15 years 4 months ago
1994 ACM
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
118
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SIGGRAPH
15 years 4 months ago
1994 ACM
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
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