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148
Voted
CHI
1994
ACM
15 years 4 months ago
Children's use of mouse-based interfaces to control virtual travel
Children's performances using three different mouse interfaces to control point-of-view (POV) navigation in a prototype of a CD-ROM based "virtual forest" were asse...
Erik Strommen
114
Voted
CHI
1994
ACM
15 years 4 months ago
Toolglass and magic lenses: the see-through interface
ToolglassTM widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor. They can be positione...
Eric A. Bier, Maureen C. Stone, Kenneth A. Pier, K...
110
Voted
CHI
1994
ACM
15 years 4 months ago
User learning and performance with marking menus
A marking menu is designed to allow a user to perform a menu selection by either popping-up a radial (or pie) menu, or by making a straight mark in the direction of the desired me...
Gordon Kurtenbach, William Buxton
CHI
1994
ACM
15 years 4 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
106
Voted
CHI
1994
ACM
15 years 4 months ago
Speech dialogue with facial displays
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channel...
Akikazu Takeuchi, Katashi Nagao
Human Computer Interaction
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