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CGI
2004
IEEE
15 years 8 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
CGI
2004
IEEE
15 years 8 months ago
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework
The goal of the research is creation of an adaptation mechanism for the delivery of threedimensional content. The adaptation of content, for various network and terminal capabilit...
HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, St...
151
Voted
CGI
2004
IEEE
15 years 8 months ago
Efficient Hardware Voxelization
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial...
Georgios Passalis, Ioannis A. Kakadiaris, Theohari...
CGI
2004
IEEE
15 years 8 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
CGI
2004
IEEE
15 years 8 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
Computer Graphics
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