170
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CGI
15 years 8 months ago
2004 IEEE
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
156
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CGI
15 years 8 months ago
2004 IEEE
The goal of the research is creation of an adaptation mechanism for the delivery of threedimensional content. The adaptation of content, for various network and terminal capabilit...
151
Voted
CGI
15 years 8 months ago
2004 IEEE
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial...
150
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CGI
15 years 8 months ago
2004 IEEE
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
148
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CGI
15 years 8 months ago
2004 IEEE
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
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