174
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AFRIGRAPH
15 years 9 months ago
2004 ACM
We describe techniques for exploring 3D scenes by combining non-linear projections with the interactive data mining of camera navigations from previous explorations. Our approach ...
159
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AFRIGRAPH
15 years 9 months ago
2004 ACM
In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adapta...
144
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AFRIGRAPH
15 years 9 months ago
2004 ACM
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
140
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AFRIGRAPH
15 years 9 months ago
2004 ACM
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
132
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AFRIGRAPH
15 years 9 months ago
2004 ACM
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
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