228
Voted
VRST
16 years 10 days ago
2004 ACM
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
214
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VRST
16 years 10 days ago
2004 ACM
ÁÒ Ø × Ô Ô Ö Û ÔÖ × ÒØ Ø Ò ÕÙ ÓÖ ØÖ Ò ÓÑÔÐ Ü ÑÓ Ð× Ò Ú Ó × ÕÙ Ò × Û Ø ÑÙÐØ ÔÐ Ñ Ö ×º ÇÙÖ Ñ ¹ Ø Ó Ù× × Ò ÓÖÑ Ø Ó...
201
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VRST
16 years 10 days ago
2004 ACM
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
200
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VRST
16 years 10 days ago
2004 ACM
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
195
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VRST
16 years 10 days ago
2004 ACM
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
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