101
click to vote
SMI
15 years 3 months ago
2006 IEEE
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
103
click to vote
SMI
15 years 3 months ago
2006 IEEE
We discuss a shape representation based on a set of disconnected (planar) polygons. The polygons are computed by creating a BSP that contains approximately linear surface patches ...
SMI
15 years 3 months ago
2006 IEEE
This paper presents a novel 3D shape descriptor "The Generalized Shape Distributions" for effective shape matching and analysis, by taking advantage of both local and gl...
SMI
15 years 3 months ago
2006 IEEE
The description of 3D shapes with features that possess descriptive power and invariant under similarity transformations is one of the most challenging issues in content based 3D ...
SMI
15 years 3 months ago
2006 IEEE
Mesh segmentation has become an important component in many applications in computer graphics. In the last several years, many algorithms have been proposed in this growing area, ...
|