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DSRT
2006
IEEE
15 years 3 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
DSRT
2006
IEEE
15 years 3 months ago
Real Time P2P Network Simulation for Very Large Virtual Environment
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-To-Peer (P2P) netw...
Romain Cavagna, Christian Bouville, Jér&oci...
DSRT
2006
IEEE
15 years 3 months ago
Speedup-Precision Tradeoffs in Time-Parallel Simulation of Wireless Ad hoc Networks
In this paper, we report on a series of experiments involving the speedups obtainable with time-parallel simulation of wireless ad hoc networks. A mobile ad hoc network scenario i...
Damla Turgut, Guoqiang Wang, Ladislau Böl&oum...
DSRT
2006
IEEE
15 years 3 months ago
Design of Distributed Collaborative Application through Service Aggregation
The pace of technological change requires applications to constantly evolve. Service Oriented Architecture (SOA) promises to render this evolution more flexible. We present a cas...
Andrew Roczniak, Jamil Melhem, Pierre Lévy,...
DSRT
2006
IEEE
15 years 3 months ago
Grid-enabling FIRST: Speeding Up Simulation Applications Using WinGrid
The vision of grid computing is to make computational power, storage capacity, data and applications available to users as readily as electricity and other utilities. Grid infrast...
Navonil Mustafee, Anders Alstad, Bjorn Larsen, Sim...
Modeling and Simulation
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