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ASSETS
2006
ACM
15 years 2 months ago
Interactive tracking of movable objects for the blind on the basis of environment models and perception-oriented object recognit
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
Andreas Hub, Tim Hartter, Thomas Ertl
64
Voted
ASSETS
2006
ACM
15 years 2 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
ASSETS
2006
ACM
15 years 2 months ago
PLUMB: : an interface for users who are blind to display, create, and modify graphs
We demonstrate the most recent version of our system to communicate graphs and relational information to blind users. We have developed a system called exPLoring graphs at UMB (PL...
Matt Calder, Robert F. Cohen, Jessica A. Lanzoni, ...
ASSETS
2006
ACM
15 years 2 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
ASSETS
2006
ACM
15 years 2 months ago
MobileASL: : intelligibility of sign language video as constrained by mobile phone technology
For Deaf people, access to the mobile telephone network in the United States is currently limited to text messaging, forcing communication in English as opposed to American Sign L...
Anna Cavender, Richard E. Ladner, Eve A. Riskin
Emerging Technology
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