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DSVIS
2006
Springer
15 years 5 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts
DSVIS
2006
Springer
15 years 5 months ago
Rapid User-Centred Evaluation for Context-Aware Systems
This paper describes a platform for the user-centred design and evaluation of adaptive, context-aware services in the wireless, mobile and pervasive computing markets. It focuses o...
Eleanor O'Neill, David Lewis, Kris McGlinn, Simon ...
DSVIS
2006
Springer
15 years 5 months ago
Formal Modelling of Cognitive Interpretation
We formally specify the interpretation stage in a dual state space human-computer interaction cycle. This is done by extending / reorganising our previous cognitive architecture. I...
Rimvydas Ruksenas, Paul Curzon, Jonathan Back, Ann...
DSVIS
2006
Springer
15 years 5 months ago
Analysis of Pointing Tasks on a White Board
We study the variations in two dimensional (2D) pointing tasks on a traditional white board of a group of subjects by means of capturing their movement traces in an automatic way w...
Giorgio P. Faconti, Mieke Massink
110
Voted
DSVIS
2006
Springer
15 years 5 months ago
Interaction Walkthrough: Evaluation of Safety Critical Interactive Systems
Usability evaluation methods are a battery of techniques for assessing the usability of interactive systems or of proposed interactive systems. This paper describes a new evaluatio...
Harold W. Thimbleby
Human Computer Interaction
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