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ACG
2006
Springer
15 years 3 months ago
Move-Pruning Techniques for Monte-Carlo Go
Abstract. Progressive Pruning (PP) is used in the Monte-Carlo go playing program Indigo. For each candidate move, PP launches random games starting with this move. PP gathers stati...
Bruno Bouzy
ACG
2006
Springer
15 years 3 months ago
RSPSA: Enhanced Parameter Optimization in Games
Most game programs have a large number of parameters that are crucial for their performance. Tuning these parameters by hand is rather difficult. Therefore automatic optimization a...
Levente Kocsis, Csaba Szepesvári, Mark H. M...
ACG
2006
Springer
15 years 3 months ago
On Colored Heap Games of Sumbers
Kuo-Yuan Kao
ACG
2006
Springer
15 years 3 months ago
A Phantom-Go Program
Abstract. This paper presents a Phantom Go program. It is based on a MonteCarlo approach. The program plays Phantom Go at an intermediate level.
Tristan Cazenave
ACG
2006
Springer
15 years 3 months ago
Automatic Generation of Search Engines
A plethora of enhancements are available to be used together with the αβ search algorithm. There are so many, that their selection and implementation is a non-trivial task, even ...
Markian Hlynka, Jonathan Schaeffer
Computer Graphics
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