GRAPHITE
15 years 2 months ago
2006 ACM
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
GRAPHITE
15 years 2 months ago
2006 ACM
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
GRAPHITE
15 years 2 months ago
2006 ACM
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
GRAPHITE
15 years 2 months ago
2006 ACM
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
GRAPHITE
15 years 2 months ago
2006 ACM
—Advancements in robotics have gained much momentum in recent years. Industrial robotic systems are increasingly being used outside the factory floor, evident by the growing pres...
|