147
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GRAPHITE
15 years 10 months ago
2006 ACM
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
122
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GRAPHITE
15 years 10 months ago
2006 ACM
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
138
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GRAPHITE
15 years 10 months ago
2006 ACM
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
125
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GRAPHITE
15 years 10 months ago
2006 ACM
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
148
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GRAPHITE
15 years 10 months ago
2006 ACM
—Advancements in robotics have gained much momentum in recent years. Industrial robotic systems are increasingly being used outside the factory floor, evident by the growing pres...
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