207
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CGI
16 years 9 days ago
2006 IEEE
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
166
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CGI
16 years 9 days ago
2006 IEEE
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
174
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CGI
16 years 9 days ago
2006 IEEE
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
179
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CGI
16 years 9 days ago
2006 IEEE
This paper proposes a keyframe extraction method based on a novel layered curve simplification algorithm for motion capture data. Bone angles are employed as motion features and ke...
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