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CGI
2006
IEEE
15 years 3 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
CGI
2006
IEEE
15 years 3 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
CGI
2006
IEEE
15 years 3 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
CGI
2006
IEEE
15 years 3 months ago
An Efficient Keyframe Extraction from Motion Capture Data
This paper proposes a keyframe extraction method based on a novel layered curve simplification algorithm for motion capture data. Bone angles are employed as motion features and ke...
Jun Xiao, Yueting Zhuang, Tao Yang, Fei Wu
CGI
2006
IEEE
15 years 3 months ago
Automatic Stained Glass Rendering
Vidya Setlur, Stephen Wilkinson
Computer Graphics
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