197
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SI3D
15 years 11 months ago
2006 ACM
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
155
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SI3D
15 years 11 months ago
2006 ACM
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
174
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SI3D
15 years 11 months ago
2006 ACM
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
151
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SI3D
15 years 11 months ago
2006 ACM
Shade Trees Morgan McGuire George Stathis Hanspeter Pfister Shriram Krishnamurthi Brown University Harvard Extension School MERL Brown University As GPU-powered special effects be...
176
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SI3D
15 years 11 months ago
2006 ACM
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
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